Legacy of the North
A nimble and brave rogue and scout
Male Human Rogue 5
CG Medium humanoid (human)
Init 4 armor, 10)
Fort 8 (0
Defensive Abilities evasion, trap sense 2/19-20) and
Special Attacks sneak attack 3; CMB +5; CMD 19
Feats Combat Expertise, Deceitful, Improved Feint, Skill Focus (Bluff), Weapon Focus (spear)
Skills Acrobatics +9, Bluff +15, Climb +3, Disable Device +13, Disguise +12, Escape Artist +9, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7, Ride +2, Sleight of Hand +8, Stealth +9, Swim +3, Use Magic Device +6
Languages Common, Giant
SQ rogue talents (bleeding attack, weapon training), trapfinding +2
Other Gear studded leather +1, spear +1, dagger, bracers of armor +1, rogue’s kit, thieves’ tools, masterwork, 98 gp
Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.