A nimble and brave rogue and scout


Male Human Rogue 5
CG Medium humanoid (human)
Init 4; Senses Perception +7


AC 17, touch 13, flat-footed 14 (4 armor, 3 Dex)
hp 44 (5d8
Fort 2, Ref 8 (1 bonus vs. traps), Will 0
Defensive Abilities evasion, trap sense 1, uncanny dodge


Speed 20 ft.
Melee dagger +5 (1d4
2/19-20) and
   spear 1 +7 (1d84/×3)
Special Attacks sneak attack 3d6


Str 14, Dex 18, Con 12, Int 13, Wis 9, Cha 14
Base Atk
3; CMB +5; CMD 19
Feats Combat Expertise, Deceitful, Improved Feint, Skill Focus (Bluff), Weapon Focus (spear)
Skills Acrobatics +9, Bluff +15, Climb +3, Disable Device +13, Disguise +12, Escape Artist +9, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7, Ride +2, Sleight of Hand +8, Stealth +9, Swim +3, Use Magic Device +6
Languages Common, Giant
SQ rogue talents (bleeding attack, weapon training), trapfinding +2
Other Gear studded leather +1, spear +1, dagger, bracers of armor +1, rogue’s kit, thieves’ tools, masterwork, 98 gp

Special Abilities

Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.



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