A stalwart priest of Tempus


Female Human Cleric of Tempus 5
CN Medium humanoid (human)
Init 0; Senses Perception +4


AC 22, touch 10, flat-footed 22 (10 armor, 2 shield)
hp 37 (5d8
Fort 8, Ref 3, Will 9


Speed 20 ft.
Melee battleaxe +1 +6 (1d8
Special Attacks channel positive energy 6/day (DC 15, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration 8)
   6/day—battle rage (
2 damage), resistant touch
Cleric Spells Prepared (CL 5th; concentration 8):
   3rd—daylight, magic vestmentD, searing light
   2nd—aid, consecrate, sound burst (DC 15), spiritual weaponD
   1st—cause fear (DC 14), comprehend languages, deathwatch, magic weapon, sanctuaryD (DC 14)
   0 (at will)—create water, detect magic, light, mending
   D Domain spell; Domains Protection, War


Str 14, Dex 11, Con 15, Int 12, Wis 17, Cha 16
Base Atk
3; CMB 5; CMD 15
Feats Armor Proficiency (Heavy), Channel Smite, Cleave, Martial Weapon Proficiency (battleaxe), Power Attack, Selective Channeling
Skills Diplomacy +7, Handle Animal +4, Heal +11, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +7, Linguistics +5, Perception +4, Sense Motive +7, Spellcraft +5, Survival +5
Languages Abyssal, Common, Daemonic
SQ aura
Other Gear full plate +1, light steel shield +1, battleaxe +1, boots of the winterlands, backpack, bedroll, flask, silver holy symbol (Tempus), silk rope (50 ft.), sunrod (5), tent, small, whetstone, winter cloak (worth 2 gp, 5 lb), 100 gp, 8 sp, 5 cp

Special Abilities

Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Battle Rage (6/day) (Sp) Touch ally to grant +2 to a melee dam for 1 rd.
Boots of the winterlands Travel across snow at full speed, across ice without slipping
Channel Smite Channel energy can be delivered through a Smite attack.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleric Channel Positive Energy 3d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.
Resistant Touch (6/day) (Sp) As a standard action, touch ally to grant Protection domain’s resist bon for 1 min, but lose own bonus.
Selective Channeling Exclude targets from the area of your Channel Energy.



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